Empire total war american revolution mod

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Ambushes on the campaign map are difficult to achieve but can be the difference between survival and defeat for an emergent faction. More units can ambush (the ‘paths seldom trod’ ability’). AOR (areas of recruitment) system for recruiting the added units (the mini-mods use the game's existing AOR system)

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I suggest using the Empire Total Factions mod with these mini-mods, to play other emergent factions) Units are unlocked for all emergent factions, not just the United States (other factions are not unlocked by the startpos files. More units are unlocked, including a powerful Marine horse artillery unit (more information on the units is below) You can also some of the units in action in my gallery. More information on the startpos files and mini-mods is below. the firepower of galleys) and makes other changes which appear to encourage AI factions to recruit more balanced navies. The optional equal navy mini-mod fixes overpowered units (e.g. The mini-mods (unit stats and units for factions) unlock units for the United States and other factions (particularly other emergent factions). The startpos makes the United States playable in the Grand Campaign.

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Some of these files are based on USA Unlocked in 1700: A Lite Mod by Scourge012 and a mod by vadik_1 st (see ‘Permissions, Credits and Thanks’ below for more information). Play as the United States, Grand Campaign

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